What I Learned Publishing My First Mobile Game

After a couple months of starting (but not finishing) several game prototypes, about a month a go I decided to commit to actually publishing one.

I knew I wanted to start with a game concept that was simple enough to build from beginning to end, but complex enough to require demonstrating many of the game development practices that I’ve learned.

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Ryan Perry

Ryan Perry

Open source contributor | https://github.com/pyroscope-io/pyroscope | Previously a software engineer, a PM, and a data engineer