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What I Learned Publishing My First Mobile Game
After a couple months of starting (but not finishing) several game prototypes, about a month a go I decided to commit to actually publishing one.
I knew I wanted to start with a game concept that was simple enough to build from beginning to end, but complex enough to require demonstrating many of the game development practices that I’ve learned.
The game that I settled on is a clone of a simple 2d puzzle game with a twist: the puzzle is a video instead of a static image.
If you’d like to download the game you can download it on iOS here
While I don’t think that this was the best project to achieve traditional performance indicator marks at the level of a profitable game, this project (in its limited sample size) has actually performed a lot better than I thought it would: